Aside from the bog standard hori-shmup gameplay (ignoring scoring, though that's only marginally more interesting than just playing Dariusburst for survival), it lacks the aesthetic pull of previous games in the series. That said, "competent" is a good description for the standard Dariusburst and for Dariusburst SP (can't speak for AC, as I don't live anywhere near an arcade, and certainly not one with a Dariusburst cab). The actual subtitle doesn't matter as long as it's called AC to denote that it's an arcade game, or SP because it's the special version, or whatever.) Just look at the arcade sequel, Dariusburst Another Chronicle, or all those DS games with subtitles whose words start with D and S. (It's called "Second Prologue" because Japan loves subtitles with acronyms that mean something else entirely. It should be noted that Dariusburst SP is actually the iOS port of a Japan-only PSP game (which was just called Dariusburst), and is made far too easy by touch controls, just like pretty much every other iOS shmup port.
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